
You might find a control scheme other than the default that’s better suited to your gaming style.Meta Ridley is a boss in Metroid Prime Remastered that players will battle at the Artifact Temple after collecting all 12 of the Chozo Artifacts.
METROID PRIME REMASTERED CHARGE BEAM HOW TO
If you’re still struggling to get to grips with the mechanics of this game, I’d suggest learning how to change the controls in Metroid Prime Remastered. Thanks for checking out our article on how to find all Chozo Ruins rune locations in Metroid Prime Remastered!

You’ve done it! You’ve got the Charge Beam, and are primed and ready to defeat Flaaghra. Position yourself on the runic door platform, then turn around to face the trunk to discover the last rune. Unlike with the runic door in The Watery Hall, there’s no fifth rune to scan on the door itself. You only have one runic symbol left, and it’s all the way at the top of the room directly across from the door you’re trying to unlock. Once you’re out the other side, there’s a rune for you to scan. Keep climbing upwards until you see some wall carvings that perfectly fit your Morph Ball – change your form, then traverse the winding route using some well timed Morph Ball Bombs. Don’t be like me, scan it now to avoid having to retrace your steps to figure out what you missed. It’s such an obvious location, yet I missed it when I was scanning this room. The second rune is right by this location, on the giant tree trunk across the first wooden bridge you see.

Shoot them so they disperse, albeit momentarily, then scan the runic symbol. You want to keep your eyes peeled for a clump of Venom Weeds on one of the lower, circular platforms because these annoying flora are hiding the first of four runes. Wasps are going to come at you constantly as you climb, so take them out with your missile launcher to make this process a lot easier. This hauntingly beautiful room houses a giant tree, one you must climb in order to reach Flaahgra, the next boss you have to take down.

However, because it’s on the door itself, it’s not one you’ll struggle to find. Technically, there’s a fifth rune you need to scan to unlock this door. Platform across the room, making sure to avoid any swiping tentacles, then look for the final rune to the right of the runic door. The last rune is right by the door you want to open, which is why you need to head back the way you came. Push onwards to the end of these platforms to find the third rune on the wall scan it, then make your way back to the entrance to The Watery Hall. You need to shoot them to reveal the rune and then quickly scan it, making sure to avoid any Reaper Tentacles coming your way. Remaining on the platforms, continuing making your way across the room until you spot some Blastcaps on the platform ahead.

Hop onto the nearest platform, then turn around so you’re looking back at the door on the right hand side, just above an iron grille, you’ll find the first rune to scan. Rune #1ĭespite being right by the entrance door, this rune is easy to miss if you don’t know where to look. This is the first area you’ll need to scan for runic symbols, which can prove difficult because it’s inhabited by some mean looking vines, ready to knock you into the toxic depths below.
